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take CS_Italy for example which is included in the mod and is in fact CS:GO's Italy with the feeling and layout from 1.6) but remaking the maps around the ambiance and art styles of 1.6 instead of a straight port (basically 90s themed, influenced by films and Half-Life. Stick to the old gamemodes and not improving them at all.īuild the mod around what CS:GO improved, while keeping the nostalgia and fixing the balance WITHOUT the new weapons, playermodels, sounds, skins. But only keeping CS:GO's stuff if I can't get around it. But I would be limited about things I can't modify like, nade physics, players heights and all those things hardcoded in CS:GO. Dust2 and Inferno are examples about how it'd go), keeping CS1.6's balance, extending reload times, keeping the glitches from 1.6. though it's the path I've been taking until now. keeping the balance from 1.6, while removing the bugs that were in 1.6 which were fixed in CS:GO, but still by keeping the exact same maps as they were in 1.6 but at the same time keeping the improvements CS:GO introduced.īuild the mod without improving what 1.6 did in the past, including porting the EXACT same maps but in HD (a bit like what CSPromod did in the past. The mod is for now taking both directions at the same time. but think about it, the perfectly balanced Counter-Strike where the P228 and FiveSeven wouldn't be as useless as they were in the past, the shotguns having a purpose, the sub-machineguns being useful. Thing is, why not taking the mod into a smart direction? Where there would be no balancing problems? Reworked maps, keeping the improvements CS:GO had over the years, and all that while keeping the nostalgia and feeling from 1.6? This may sound crazy. That's a fact, and I'm not hiding it or selling dreams to you guys, the mod will NEVER be EXACTLY like 1.6 and even if at first I wanted to bring back ALL aspects of 1.6, I'm starting to change my mind on that because of the limitations, the fact that people would get bored since it'll just be a remastered 1.6, and of course all the problems 1.6 had related to balancing issues, bugs, etc.
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It feels like 1.6 but will NEVER be like 1.6
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